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The Grievances of a Smash 4 Machinimator

I've been making Super Smash Bros for Wii U machinima for more than 3 years, and with Super Smash Bros Ultimate around the corner, I feel it is time for me to reflect on those 3 years.

In the 5 years since Super Smash Bros Brawl was released, I saw the evolution of both the machinima community and the modding scene on Kitty Corp through the works of Virtual Smash and The Smash Team. We went from texture hacks and recolors to imported stages, new character models, and even custom animations. Yet, it was the popularity of Brawl machinima at the time that led to users like dRage to develop new mods specifically for machinima use.

Sadly, I have not seen the same thing happen in the 4 years since Smash 4 was released.

It wasn't until September of 2017 that I got around to modding my Wii U console to allow the use of Smash 4 mods. By then, two years after the game was released, I was expecting the game's modding scene to have caught up with that of Brawl's. On GameBanana, I …

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